Vast open world games take advantage of
this type of gameplay. Recent games such as Fallout 4 (2015) allow the player
to choose between factions, companions and even various side quests depending
on character traits. This happens very early on in the game, forcing the user
to make decisions promptly. An example of this would be an increase in the
charisma trait, allowing the player to convince or even intimidate other
characters to do as they say or reveal important information, which changes the
experience for every user. Companions within the game are also a big part of
the playing experience. Every player will have a favorite, but each will feel
like they have a duty to protect them. The companion could be covered in armor
with an assembly of powerful weapons or just a loyal dog. Each player will feel
as if they have a responsibility to care for and protect them.
Purely story driven games such as the
Telltale Game series offer an alternative to open world games. The Telltale
series based on the popular TV Show, The Walking Dead (2012) is a great example
of this. Playing as the protagonist, the player must make difficult decisions throughout
whilst trying to look after and be a good role-model for a lost child. The
decisions have to be quick as the player is timed on their response each time
the dialog shows on screen. Trying to keep each member happy is a challenge in
itself and its certain that some characters will be less welcoming.
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