Friday 12 February 2016

Vast open world games take advantage of this type of gameplay. Recent games such as Fallout 4 (2015) allow the player to choose between factions, companions and even various side quests depending on character traits. This happens very early on in the game, forcing the user to make decisions promptly. An example of this would be an increase in the charisma trait, allowing the player to convince or even intimidate other characters to do as they say or reveal important information, which changes the experience for every user. Companions within the game are also a big part of the playing experience. Every player will have a favorite, but each will feel like they have a duty to protect them. The companion could be covered in armor with an assembly of powerful weapons or just a loyal dog. Each player will feel as if they have a responsibility to care for and protect them.


Purely story driven games such as the Telltale Game series offer an alternative to open world games. The Telltale series based on the popular TV Show, The Walking Dead (2012) is a great example of this. Playing as the protagonist, the player must make difficult decisions throughout whilst trying to look after and be a good role-model for a lost child. The decisions have to be quick as the player is timed on their response each time the dialog shows on screen. Trying to keep each member happy is a challenge in itself and its certain that some characters will be less welcoming.

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