Humans need contact with others and find
comfort when in the presence of other people. Having nobody to rely on for aid
can have a psychological effect on the player as nobody has their back. Its
leaves the player relying on their senses. Sound effects, music, and the design
of the environment heightens the player’s awareness to all these parts.
http://www.gamesradar.com/ways-horror-games-use-psychology-scare-crap-out-us/
http://uk.ign.com/articles/2014/09/16/the-rise-of-emotional-decision-making-in-games
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