Wednesday, 3 February 2016

Strong story lines in computer games are becoming increasingly popular in the games industry. A game without a strong story can be fun, but it is not something that will be remembered for a long time. Strong stories connect to the player making them feel guilt, betrayal, happiness and other forms of human emotion. They can also connect with the player on a personal level and even teach new experiences.

Decision making in story driven games has made a big impact on the way players play through the game and players will pay more attention to their actions. The consequences of making a decision early on can greatly affect the experience of the gameplay later in the game. This encourages the user to think before they act as it could change the whole experience from then on out. Whether it is by choosing certain character traits (Charisma, Weapon Skills etc.), exploring the map in an alternative way or even killing off a character early on, these can all have a huge effect on the final outcome of the playing experience.

 

Friday, 8 January 2016

decal tutorial

using this tutorial for my environment i have created decals for blood and grime to be used in my environment. Also I have created typography in blood to be used in the point of interest for the area.

Saturday, 5 December 2015

Gore Moodboard

Ideas for gore within the environment. I will be using decals in Unreal Engine 4 to easily apply them to areas of the environment.

I've been looking at tutorials by a youtuber:

 https://www.youtube.com/channel/UC3QBWg9pMnaFF-q0qjXPDEg

He provides easy to follow demonstrations on how to do certain things in ue4. From applying decals to creating cutscenes.





Friday, 27 November 2015

Research- Horror Atmosphere.



Humans need contact with others and find comfort when in the presence of other people. Having nobody to rely on for aid can have a psychological effect on the player as nobody has their back. Its leaves the player relying on their senses. Sound effects, music, and the design of the environment heightens the player’s awareness to all these parts.

Environments likewise have an effect on the decisions a player makes as they feel under more pressure being in an uncomfortable atmosphere. An example of this would be in horror games. The gameplay is usually dimly lit with a sense of the unknown, which triggers a human’s fear mechanisms as they are unable to detect what is nearby. The scale of an environment can also create tension from the user such as being alone in a vast environment with no other human contact.

           Outlast (2013)

Games such as outlast capture the feel of terror very well. The vibrant red of the blood against the dirty, dusty browns allows it to stand out and emphasises the gore.

Within my environment i want to have a contrast like this, by using lighting and vibrant reds against the darkness of the old prison.


Tuesday, 10 November 2015

Environment Moodboards- Research

Ideas of the sort of layout i want. Two sides of cells with 2 levels. Allows me to place more assets in the centre.


Tuesday, 3 November 2015

Change of Direction

Currently not enjoying my choice of project, so have made a change to something that i will enjoy more and what i feel is my strength. I'll be producing 3D environment concept art. I have already decided it will be based in a prison/jail with a horror theme. I'll be looking at what creates a tense atmosphere within this type of environment and put them into my practice.

I Feel a lot more positive moving forward with this.