Wednesday, 10 February 2016
Wednesday, 3 February 2016
Strong story lines in computer games are
becoming increasingly popular in the games industry. A game without a strong
story can be fun, but it is not something that will be remembered for a long
time. Strong stories connect to the player making them feel guilt, betrayal,
happiness and other forms of human emotion. They can also connect with the player
on a personal level and even teach new experiences.
Friday, 8 January 2016
decal tutorial
using this tutorial for my environment i have created decals for blood and grime to be used in my environment. Also I have created typography in blood to be used in the point of interest for the area.
Saturday, 5 December 2015
Gore Moodboard
Ideas for gore within the environment. I will be using decals in Unreal Engine 4 to easily apply them to areas of the environment.
I've been looking at tutorials by a youtuber:
https://www.youtube.com/channel/UC3QBWg9pMnaFF-q0qjXPDEg
He provides easy to follow demonstrations on how to do certain things in ue4. From applying decals to creating cutscenes.
I've been looking at tutorials by a youtuber:
https://www.youtube.com/channel/UC3QBWg9pMnaFF-q0qjXPDEg
He provides easy to follow demonstrations on how to do certain things in ue4. From applying decals to creating cutscenes.
Labels:
Abertay University,
Bryce Reynolds,
Honours Project
Location:
Edinburgh, Edinburgh, UK
Friday, 27 November 2015
Research- Horror Atmosphere.
Humans need contact with others and find
comfort when in the presence of other people. Having nobody to rely on for aid
can have a psychological effect on the player as nobody has their back. Its
leaves the player relying on their senses. Sound effects, music, and the design
of the environment heightens the player’s awareness to all these parts.
Environments likewise have an effect on the
decisions a player makes as they feel under more pressure being in an
uncomfortable atmosphere. An example of this would be in horror games. The
gameplay is usually dimly lit with a sense of the unknown, which triggers a human’s
fear mechanisms as they are unable to detect what is nearby. The scale of an
environment can also create tension from the user such as being alone in a vast
environment with no other human contact.
Games such as outlast capture the feel of terror very well. The vibrant red of the blood against the dirty, dusty browns allows it to stand out and emphasises the gore.
Within my environment i want to have a contrast like this, by using lighting and vibrant reds against the darkness of the old prison.
Labels:
Abertay University,
Bryce Reynolds,
Honours Project
Location:
Edinburgh, Edinburgh, UK
Tuesday, 10 November 2015
Environment Moodboards- Research
Ideas of the sort of layout i want. Two sides of cells with 2 levels. Allows me to place more assets in the centre.
Labels:
Abertay University,
Bryce Reynolds,
Honours Project
Location:
Edinburgh, Edinburgh, UK
Tuesday, 3 November 2015
Change of Direction
Currently not enjoying my choice of project, so have made a change to something that i will enjoy more and what i feel is my strength. I'll be producing 3D environment concept art. I have already decided it will be based in a prison/jail with a horror theme. I'll be looking at what creates a tense atmosphere within this type of environment and put them into my practice.
I Feel a lot more positive moving forward with this.
I Feel a lot more positive moving forward with this.
Labels:
Abertay University,
Bryce Reynolds,
Honours Project
Location:
Edinburgh, Edinburgh, UK
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