Friday 27 November 2015

Research- Horror Atmosphere.



Humans need contact with others and find comfort when in the presence of other people. Having nobody to rely on for aid can have a psychological effect on the player as nobody has their back. Its leaves the player relying on their senses. Sound effects, music, and the design of the environment heightens the player’s awareness to all these parts.

Environments likewise have an effect on the decisions a player makes as they feel under more pressure being in an uncomfortable atmosphere. An example of this would be in horror games. The gameplay is usually dimly lit with a sense of the unknown, which triggers a human’s fear mechanisms as they are unable to detect what is nearby. The scale of an environment can also create tension from the user such as being alone in a vast environment with no other human contact.

           Outlast (2013)

Games such as outlast capture the feel of terror very well. The vibrant red of the blood against the dirty, dusty browns allows it to stand out and emphasises the gore.

Within my environment i want to have a contrast like this, by using lighting and vibrant reds against the darkness of the old prison.


Tuesday 10 November 2015

Environment Moodboards- Research

Ideas of the sort of layout i want. Two sides of cells with 2 levels. Allows me to place more assets in the centre.


Tuesday 3 November 2015

Change of Direction

Currently not enjoying my choice of project, so have made a change to something that i will enjoy more and what i feel is my strength. I'll be producing 3D environment concept art. I have already decided it will be based in a prison/jail with a horror theme. I'll be looking at what creates a tense atmosphere within this type of environment and put them into my practice.

I Feel a lot more positive moving forward with this.